I think my favorite thing I learned was that the same kinds of ideas and mechanics for games can be used across multiple mediums. I didn't know too much about games going into this class- I had a few favorite board games and videogames. I have such an appreciation for the MDA framework and thought that has to go into every aspect of the game. Coming from the animation/illustration background, it combines all the stuff I've learned and then some! You need story, artistry, technology, mechanics... it's one of the hardest and most rewarding things I've ever learned.
Although some of the readings were a bit complicated or wordy, they taught me a lot of valuable things. One of the most interesting discussions I remember from the class is actually defining what a game is.
There were so many things that I didn’t even realize would factor into the definition, including not serious, not associated with material gain, voluntary, and uncertain. Although I don’t agree with everything it is still very thought provoking! I wrote about games a lot through these blog posts, I had a lot of fun with them. I also didn’t realize how easy it would be to make games- don’t get me wrong, it’s still challenging, but game maker studio was so user friendly and easy to understand that I feel confident I could make some more games over the summer if I wanted to! This was my first time learning about games in an academic context and there are things I’ve learned that I am going to remember for the rest of my life. Thanks to Professor James Morgan and everyone in my class for an awesome semester! Have a great summer!
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