Thursday, April 16, 2015
Blog Post 6: Final Corgiboard Game
I had the pleasure of working on corgiboard with Bowen Chan.
This has been a truly eye-opening experience! I never thought that in less than 2 months I could have made a functional videogame, but here I am. I'd like to explain the process of how we got to this point.
Before we made any assets or anything, we familiarized ourselves with GameMakerStudio. Unfortunately, it only runs on windows, but if you can get an virtual machine running on your mac, it does the job as well. It's an extremely user-friendly and powerful engine for making 2D games! I was so pleased with how it functioned. After doing some tutorials in class and familiarizing ourselves with it in our own time, we got into our groups and brainstormed. I noticed both me and my partner liked skateboarding, so I suggested we do a game about skateboarding dogs. It was an instant "yes."
I spent the next couple of weeks making game assets in photoshop. I pixelized them and we were able to just scale them up in game maker. Originally I had sent timed .gifs of my animations but we ended up needing to import the frames individually as .pngs. The sidewalk has the illusion of scrolling even though it is just an image. We programmed the obstacles to move; it was a bit of a guess and check since the sidewalk was a little arbitrary.
Although I had a family emergency and I had to take a week from school to visit home, I still had a blast on the project and Bowen really pulled through and helped me out in the end. He handled both programming and some last-minute graphics!
I look forward to making more games in the future and I am so happy I am equipped with this knowledge.
You can download the game here!
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